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Darkest Hour: Europe '44-'45

Results 160 DarkestHour issues
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- implemented mosin with PE and gave to soviet early snipers - implemented kar98k ZF41 (classes are removed temporarily untill we put it on maps) - corrected kar98k ZF39 scope...

edits levels
edits textures
edits animations
edits audio
edits statics

- Decreased initial ammo by roughly 20-25% for all guns to better match quantities realistically carried by gun crews. - Decreased maximum capacities by 50-60% (there is really no reason...

All vehicle now have individual hit points for traverse, gun elevation and optics, as well as this, minor changes to the existing hit points like the Tiger 2s ammo boxes...

Vehicle registry complete, all vehicles abbreviated with names and variants. ready for merge

vehicles
miscellaneous

Often players don't even know who won the game. The only explanation we have for why the round ended is a chat message. This needs to change and while we...

enhancement
interface
task
design

### Is your proposal related to a problem? Missing Minimap Icon ### Describe the solution you'd like Please give the players a hint ( icon ) that the anti-tank barriers...

proposal

### Describe the bug I have noticed objects on two maps so far that are a massive wall in terms of gameplay. Visually, however, they have holes in them. You...

bug

- [ ] **== Bug 01 -- DH Version: 11.4.0 -- Last updated: 27.02.2023 ==** - The streetcar wracks are unfortunately somewhat buggy. The player inside the streetcar is partially...

bug

- [ ] **-== Bug Description 1 / DH Version: 11.3.0 / Last updated: 24.01.2023 ==-** - In the soviet "Combat Engineer" class it is possible to select a sidearm...

bug

### Describe the bug On the named map it is not possible to select the "Marder III" or to spawn with it. The progress (flags) of the match or the...

bug