Darío
Darío
Alright, thanks for the test regardless.
I gave this a shot but the synchronization does not work as intended. https://github.com/DarioSamo/godot/tree/vulkan_dxgi A very dirty example and it'd definitely need more code reorganization to be done properly, but...
Hi, thanks for the report. Can you try using the version from this commit instead as well as updating the hash on the thirdparty/README.md to `b3aaf5151bf64c73f7236486be57c80cf196476c` if it works? It...
You should update that and keep the change to the driver that adds an `if` branch, but you should be able to just use the `empty()` method alone. I can...
The changes to the third party folder must be reverted and updated with the files from the commit I linked before.
Alternatively if you want, I can just merge this PR into mine since mine hasn't been merged yet and it also updates re-spirv to a newer version. https://github.com/godotengine/godot/pull/113582
> Yes, if it's not too much trouble. Oops, mine was merged. That said, I should be perfectly able to update your PR myself, so I'll do that.
I've updated your branch, let me know if it resolves your issue still and I'll approve it.
These aren't exactly moddable yet as the assets are embedded in the executable, but we've floated around the idea of adding hidden file paths to them so you can override...
Do you know if the game doesn't draw anything to those borders by any chance? Should be easy to check with the debugger. Metal shows that color on uninitialized pixels...