Darío
Darío
Should be fixed by https://github.com/godotengine/godot/pull/98614, please let me know if it works.
This only happens on the Flatpak. On the Native version instead what happens is that you can't really change to any window size whatsoever.
The PR has been merged, marking ready for review.
> It's nice to finally get some documentation on what can cause compilation stutters, but we'll also need to be sure to keep it up to date as the renderer...
Thanks, done!
Fixed with https://github.com/hedge-dev/UnleashedRecomp/pull/853.
Are you able to confirm if this driver version works fine for you in D3D12 in-game and you have no strange rendering errors when using MSAA? Could you make sure...
Try following the Linux ones (provided you've installed all the necessary tooling in Visual Studio). The preset names are these instead: https://github.com/hedge-dev/UnleashedRecomp/blob/d0368665dd0ceda61a71daf401fb79c4abe4aaab/CMakePresets.json#L28-L60
> Cool. Also when it comes to actually installing the dependencies, I presume it’s ok to just install them using the build tools for visual studio 2022 executable rather than...
> The primary issue was DescriptorsHeap::allocate failing for CPU only descriptor heaps What was the reason behind the failure?