Darío
Darío
> Hey @DarioSamo , > > is this fix still intended to be merged? It has been running on our export template for quite a while now. We definitely should...
I'm in need of this PR as well. Do you mind if I take it over and finish polishing the points I brought up?
> @DarioSamo I don't mind, I can probably finish this off end of this week/ next week but not sure if I'll manage to fix all the issues you had....
I rebased and pushed an extra commit on top to indicate the changes I wanted to add. I'll do a functionality review next to make sure there's no implementation errors...
I'll wait for OP to confirm whether the changes are fine and squash it.
All of this in paper sounds good to me, will just take a while to get to reviewing it and making sure the protocol is implemented properly. Thanks for the...
This is because the character proxy has a smaller timestep and it's small enough to not step over the small bit of collision. Might be a very tough fix without...
Please follow [this recommendation](https://github.com/hedge-dev/UnleashedRecomp?tab=readme-ov-file#original-game-bugs) before opening further issues. > Bugs that only happen in Unleashed Recompiled must be accompanied by footage captured on original Xbox 360 hardware showing that the...
> https://youtu.be/jjeb-_xNuN8?t=9358 Time stamped. Please verify on hardware with the Title Update applied. We can't know which version the longplay is.
This seems to have stemmed from using an AUR distribution that was incorrectly using the binary from the Flatpak which expected the paths to be the ones that Flatpak recommends...