Darío
Darío
> Edit: Looks like it's caused by VoxelGI being enabled. If I use SDFGI I get no stutter after scene load. If I use LightmapGI the first frame after loading...
> The delta of pipelines is very small, which hardly sounds like a new surface getting added is triggering a lot of these pipelines. Indeed the problem is just the...
I get what's going on now. TPS Demo has this on the title screen.  This is an attempt by the game to cache the pipelines ahead of time for...
I've seen the visual issue in the TPS demo so I'll try to reproduce and investigate. When I tested Nuku back in April the stutters were gone, but I'll double...
> I got a crash once when opening the TPS demo in the editor. I could only reproduce this once after removing ~/.cache/nvidia/. I couldn't reproduce this again after trying...
The transparency issue should be fixed. There was a local variable to the material that was only being updated during pipeline creation, introducing a possible race condition if the draw...
> I still get a big stutter when I first turn around, but all the other stutters are gone. So far this one seems to be just the fact that...
I've improved the light detection for variants to be ahead of time by making light storage toggle these variants when the shadow types are set. This gets rid of stutters...
> ``` > ================================================================ > handle_crash: Program crashed with signal 11 > Engine version: Godot Engine v4.4.dev.custom_build (fdac73548424c59899cb8cde26c551570107ebca) > Dumping the backtrace. Please include this when reporting the bug to...
I've made https://github.com/godotengine/godot/pull/97465 as a new related PR to avoid a performance regression from this PR.