Add tutorial for reducing pipeline compilation stutters.
Tutorial for the new functionality added by https://github.com/godotengine/godot/pull/90400.
Doesn't need to be merged until the PR is merged.
The tutorial is aimed at users familiar with the engine but it should not require them to be rendering experts. Suggestions on what content to include and adjusting the grammar are welcome.
We might want to link to this page from https://docs.godotengine.org/en/stable/tutorials/rendering/jitter_stutter.html.
The PR has been merged, marking ready for review.
It's nice to finally get some documentation on what can cause compilation stutters, but we'll also need to be sure to keep it up to date as the renderer changes. Is there some process we could come up with to make sure this happens?
It's nice to finally get some documentation on what can cause compilation stutters, but we'll also need to be sure to keep it up to date as the renderer changes. Is there some process we could come up with to make sure this happens?
Probably not worth it. My end goal in the long term would be for this article to not even need to exist in the first place.
It's just that to get there it'll require the generalization of a lot of systems to go through something that dictates the rendering at a higher level and allows the engine to know in advance everything that will be required.
I think manual updates will suffice for the time being.
Please convert the image to the .webp format.
you can read more about it in the Doc image guidelines.
Thanks, done!
Thank you for taking the time to document this awesome work of yours :) Merged.