Darío

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This is fixed as of the latest commit as you can pass an SDL Window directly, which enables native Wayland support and refresh rate detection through SDL.

Thanks! I believe this should be straightforward to fix but we need to take into consideration the performance cost of the bounds check as TMEM loads are a hot path....

> Perhaps the check could be combined with some compiler branch likelyness directive (if those even do anything anymore). Sadly not across compilers. But the approach I mentioned should be...

> @charlie-ht we made submit-time validation to be enabled by default recently. Regular sync validation does not include QueueSubmit validation. This should explain why you noticed this behavior. I agree,...

> If you have a way to describe your use case and think it is worth to investigate it separately, feel free to provide details. Nope, I don't think I...

This is an interesting point where I think I'd want to provide a better way to control this behavior through the extended GBI instead as in some games one behavior...

> I didn't know about the extended GBI, but now that I know I would definitely just patch the skybox to draw more using it. Though in situations where one...

We decided with Wiseguy to add a new GBI extended command to control the heuristic directly of any rects that draw in-between (Automatic, Original or Expand). I should be able...

> With probably many gamers interested in playing N64 games at their native resolution but on modern high resolution displays, an advanced resampling method is required. I don't really follow...

> Of course :). I suggest simply adding "Area Resampling", which is probably the best one we have for upscaling and downscaling: https://github.com/dolphin-emu/dolphin/blob/8167a046ef763d25e6bce91ef07abb99659dc39f/Data/Sys/Shaders/ I'm afraid I can't simply copy implementations...