Daniel Gibson
Daniel Gibson
If you release the source I can do the porting (when I have some time myself, which unfortunately is not right now, but I should have more time later this...
You quoted the wrong post, Episode 2 has been released last September. The relevant post is: > Episode 2 took a lot longer than we anticipated. We're a small team...
Thanks for the PR, it will most probably take a while till I merge it because, as you said, it might break existing mods. What seems especially problematic in that...
> For people with screens that doesn't support more than 60hz, use r_swapInterval 0 (need to close and open the game again after doing it) entering `vid_restart` in the console...
I looked at TheDarkMod very briefly and while it seems like they did some timing changes (using microseconds instead of milliseconds in a few places, apparently to get real 60fps...
Ok, looks like TDM supports 120Hz after all, you gotta search for "uncapped framerate" or "uncapped fps" apparently. Looks like they also ran into lots of bugs, like https://bugs.thedarkmod.com/view.php?id=4514 https://bugs.thedarkmod.com/view.php?id=4696...
Hey, sorry to hear it doesn't work as well as we hoped! Can you write down what bugs you ran into? I think that'd be super-useful to know in case...
There are currently no such plans.
I've never tried this with 64bit (amd64/x86_64/x64 - yes, everyone who made up the alternative names to amd64 should be shot). Anyway, make sure you have MFC installed in the...
Weird - this did work when I tried it a while ago, also with VS2017.. Does it work if you build as 32bit (with adjusted DHEWM3LIBS path of course)?