Daemon
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The Dæmon game engine. With some bits of ioq3 and XreaL.
Both of the Windows builds were just building the same thing (64-bit). One of them is intended to be 32-bit.
Produce external_deps archive with naclsdk ported to python3. I only tested with linux.
These server commands don't get processed until we have loaded the game. By then, they will be stale and can lead to bad state as in the stuck scoreboard bug.
Fix https://github.com/Unvanquished/Unvanquished/issues/1744
`Sir_Toodles` on Discord reported this experience on Windows: ``` yo how come when i open the game its quite zoomed in and i cant access anything is it the first...
Sometimes it would be useful to have more than one module registered for updates of a cvar. For example: - All modules use the `logs.suppression.*` cvars. Currently they are requested...
 This is annoying because you can be spectating and in some less common case even playing. Pressing "Wait" a few time doesn't help typically, but unfocusing and focusing the...
The engine does not tell the game code about reset color codes, it replaces them with white color codes first: From `src/common/Color.h`: ```c++ enum { ESCAPE = '^', NULL_COLOR =...
OS: OpenSUSE Tumbleweed Desktop environment: SwayWM I believe this is a bug of SDL2 instead of Daemon, but I hope someone here could identify the bug and file a bug...
While I worked on https://github.com/DaemonEngine/Daemon/pull/682 I discovered `shader.sort` is a float. Here is an example of patch turning it to a `shaderSort_t` instead of a float: https://github.com/DaemonEngine/Daemon/compare/6aa28b08dd02aee6e22ffef8d360a62069262eeb...illwieckz/shader-sort-no-float But I don't...