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The Dæmon game engine. With some bits of ioq3 and XreaL.

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On Linux the `~/.drirc` file is not read. This is a file to tweak specific driver options like disabling or enabling features. This can be used to set specific options...

Doing /set cvarname cvarvalue archives the cvar even if the cvar does not have CVAR_ARCHIVE flag While investigating #501 (_Make in_nograb and in_mouse temporary cvars?_) I was like “but wait,...

For stuff like benchmark it may be useful to enable `in_nograb` (disable mouse pointer grab), but then, the next legit game would not grab the pointer. By setting `in_nograb` temporary...

A-Input

disabling `in_nograb` still centers the mouse pointer.

A-Input

When setting in_nograb to 1, input is not grabbed but pointer is hidden, maybe that's unwanted? Also, the pointer move still affects the camera. Enabling `in_nograb` may also be useful...

T-Question

I usually build the game on my workstation running Ubuntu 20.04 (no Nvidia stuff on it, at all), then run the game on various hosts with an Ubuntu 20.04 running...

A-Renderer
A-Build
GPU-NVidia

When I'm testing the game on some specific hardware and driver configuration, I usually build on my workstation, then the build is sent to a target computer hosting the wanted...

T-Feature-Request
A-Client

There are some warnings which can be seen by setting the environment variable `ALSOFT_LOGLEVEL=2`, and optionally `ALSOFT_LOGFILE` (instead of stderr). There is some more information in #445.

A-Audio

For GL drivers lacking a certain extension, there is a fallback implementation of dynamic lights, which can be tested by replacing the line in sdl_glimp.cpp glConfig2.uniformBufferObjectAvailable = LOAD_EXTENSION_WITH_TEST( ExtFlag_CORE, ARB_uniform_buffer_object,...

T-Bug
T-Regression
A-Renderer

I'd like to group cvars into "namespaces" more often. For instance, instead of using cvar called `g_doWarmup` and `g_warmup` I'd prefer to name them something like `game.warmup.enabled` and `game.warmup.time`. Daemon...