Daemon
                                
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                        The Dæmon game engine. With some bits of ioq3 and XreaL.
This is a regression compared to Tremulous, but the Dæmon engine GL2+ renderer never did it yet, so it's a feature request. The lack of support for `alphaGen portal` is...
This is an extraction and a port to Python of the `printVersion` function from the `release-scripts/build-release` script, the produced version string is usable for dpk archives, but also fr other...
feature request: add -forward-only option to not start engine if there is no engine already running
Right now we can do things like `daemonded +devmap ` to forward the command to an existing engine already running. But if the engine is not already running, the engine...
This now looks ready to me. This uses `0` as the result of the division if it would be `0/0`. See for a similar PR on game side: - https://github.com/Unvanquished/Unvanquished/pull/2533...
Google Native Client, or NaCl, is not as dead as has been previously believed. Although support for NaCl in websites and 3rd-party browser extensions has been removed, it lives on...
This is a parent thread to follow outside work on Wasm as we investigate a migration from [Native Client](https://developer.chrome.com/docs/native-client/) (NaCl) to [WebAssembly](https://webassembly.org/) (Wasm). Platform support: platform|dæmon|naclsdk|nacl|wasisdk|wasmtime|wamr|wasmtime request --|--|--|--|--|--|--|-- amd64|✅ yes|✅ ...
Those are old commits that were sitting on my hard drive for a long time. I believe I wrote them when we were investigating the console bug that only happened...
Engine sidecar of: - https://github.com/Unvanquished/Unvanquished/pull/2660 See this thread for details about this: - https://github.com/DaemonEngine/Daemon/issues/846 This branch doesn't build, I don't know how to write the serializer for this. I believe...
Implement `trap_R_inPVSArray` to test array of entities in PVS in one call. Engine sidecar of: - https://github.com/Unvanquished/Unvanquished/pull/2679
`vboData_t::spriteOrientation` is never set anywhere, and it was that way since the field was introduced in [b10e8c2](https://github.com/DaemonEngine/Daemon/commit/b10e8c278c7817d52b6095f9f961598792a04dcb). I guess the "autosprite" thing (no idea what it is) has probably been...