Daemon
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The Dæmon game engine. With some bits of ioq3 and XreaL.
Some things I noticed while reading the code while trying to fix #677 (those patches don't fix it). ### renderer: name SPECULAR and PHYSICAL consistently with the rest of the...
Light style is a graphical effect where lightmaps are baked at map build time to be rendered with some mathematical functions (exampe: sine), this is useful to produce intermittent or...
It was probably a workaround for things like the warning about `default` being missing: Tremulous player models were full of missing textures, but skinned by the game.
To ease glm migration in unvanquished, I would like confirmation of some q_math.cpp functions role (that I have seen a lot). It as to be noted that I think everything...
The thread uses pooling to keep CPU usage low. I've seen 2MB download speed over my 4G connection.
This is not expected to be merged as is for now, but it provides us a testing ground and a chat place dedicated to this topic. See Unvanquished/Unvanquished#1857.
Read game information from `daemon.conf` file, fix Unvanquished/Unvanquished#817. See also Unvanquished/Unvanquished#1777 on Unvanquished side. This makes the engine truly repurposable without recompilation. The idea is to set default home path,...