Cub0use
Cub0use
The main point of this compared to the UV-checker would be to see the texture under the grid (to edit a model already possessing a texture, and evaluate the space...
In Minecraft Bedrock resource packs, a model can be listed in more than 1 entity file. Currently, opening a bedrock model in Blockbench will automatically find an entity file using...
The highlight color outlining all the faces in the UV of the Paint mode with "UV Overlay" works well with "Display UV > All Faces", but not as much with...
### Detailed description of your suggestion I miss the color syncing feature a lot since it was removed in 4.9 (even without the opacity syncing https://github.com/JannisX11/blockbench/issues/1693). It was very useful...
Clicking on any element selects it. If you wanted to only select things from a certain element, you could lock or hide the other ones that get in the way,...
### What are you trying to do, and what do you expect to happen? Using mirror modelling, moving the vertices of a triangle face away from the middle. ### What...
### What are you trying to do, and what do you expect to happen? Selecting and moving UV faces. ### What happens instead? Other UV faces are getting selected. https://github.com/JannisX11/blockbench/assets/81629481/0b4f0e01-1229-4bc6-ad05-8aa44a0a1ac3...
### What are you trying to do, and what do you expect to happen? Using Flip Animation to copy and offset keyframes to a symmetrical group. ### What happens instead?...
### What are you trying to do, and what do you expect to happen? Using mirror modelling, with an element that has 2 faces sharing a single vertex in the...
### What are you trying to do, and what do you expect to happen? Using mirror modelling. ### What happens instead? Moving a single vertex away from the middle, then...