Cub0use

Results 41 issues of Cub0use

The main point of this compared to the UV-checker would be to see the texture under the grid (to edit a model already possessing a texture, and evaluate the space...

suggestion

In Minecraft Bedrock resource packs, a model can be listed in more than 1 entity file. Currently, opening a bedrock model in Blockbench will automatically find an entity file using...

suggestion
import/export

The highlight color outlining all the faces in the UV of the Paint mode with "UV Overlay" works well with "Display UV > All Faces", but not as much with...

suggestion

### Detailed description of your suggestion I miss the color syncing feature a lot since it was removed in 4.9 (even without the opacity syncing https://github.com/JannisX11/blockbench/issues/1693). It was very useful...

suggestion
texturing

Clicking on any element selects it. If you wanted to only select things from a certain element, you could lock or hide the other ones that get in the way,...

suggestion

### What are you trying to do, and what do you expect to happen? Using mirror modelling, moving the vertices of a triangle face away from the middle. ### What...

bug

### What are you trying to do, and what do you expect to happen? Selecting and moving UV faces. ### What happens instead? Other UV faces are getting selected. https://github.com/JannisX11/blockbench/assets/81629481/0b4f0e01-1229-4bc6-ad05-8aa44a0a1ac3...

bug

### What are you trying to do, and what do you expect to happen? Using Flip Animation to copy and offset keyframes to a symmetrical group. ### What happens instead?...

### What are you trying to do, and what do you expect to happen? Using mirror modelling, with an element that has 2 faces sharing a single vertex in the...

bug

### What are you trying to do, and what do you expect to happen? Using mirror modelling. ### What happens instead? Moving a single vertex away from the middle, then...

bug