Cub0use
Cub0use
I discovered this bug with a specific setup I use to jump ahead in an animation, but only on the first frame. With the following in Anim Time Update, for...
-Add separate key bindings to increase and lower the brush size. Currently, there is only the "size" key binding that can be used with the scroll wheel, or a key...
In Bedrock animation, it would be nice to see the returned value of variable placeholders somewhere when it gets updated by pre_effect_script in the timeline, or when written in the...
It seems that playing an animation setting a variable with Pre_effect_script (even from a different animation) blocks this variable from getting updated by manually editing it directly in the Variable...
Upon selecting another animation, I think it would be very helpful to keep open all the bone channels that were visible in the timeline, rather than only displaying the currently...
The idea is to have a tab similar to "Variable Placeholders", named "Parts Visibility" or something, in reference to this property in Minecraft Bedrock's Render Controllers. In this tab, you...
- Blockbench 4.2.5