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[Suggestion] Getting to pick which entity file(s) a model loads when opened in blockbench

Open Cub0use opened this issue 3 years ago • 0 comments

In Minecraft Bedrock resource packs, a model can be listed in more than 1 entity file. Currently, opening a bedrock model in Blockbench will automatically find an entity file using this model, and load all animations listed in it + let you pick which texture you want to load.

It is however not handy when the found entity file is not containing the textures or animations you intended to edit, and end up having to manually load and unload textures/animations.

I wish Blockbench would prompt you with a window of some kind when you open a model listed in multiple entity files, to let you pick either none, one, or multiple files to load the textures or animations from.

Cub0use avatar Aug 16 '22 08:08 Cub0use