CasualPokePlayer

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On the doing it in the background, I assume that is possible (with a separate thread given a new Disc object for that disc). (EDIT: No we can't. Probably. Hash...

Seems with a "cold disc" it's around 1811 ms for 700MB. Afterwards it goes back down to around the numbers I saw. Still not so bad probably (especially as that's...

Yes, I was saying threading the reading and hashing, as those in theory are parallelizable. Probably not super much of an improvement.

Apparently not even that helps, that just makes hashing take double the time (or worse, depending on how I do it). I suspect it's due to far more managed memory...

Should I just have a disclaimer about data being sent when clicking the "Start RetroAchievements" button (although, not super how needed that is as after all you need to make...

> No Linux :( Linux support is now in!

Trying this out myself, I could not complete this on DeSmuMe (0.9.13 and 0.9.11) nor BizHawk melonDS, but upstream melonDS I could.

Also, I tried this on latest master, still can't do it. I don't think this is a core issue, rather it may just be a "frontend issue." The only actual...

In Config -> Speed/Skip, do you have "Clock Throttle" checked, or the other throttling options checked? Clock Throttle needs to be checked to speedup to be possible. Also, check if...

"CARTRAM" is also used for Faust and Snes9x cores, BSNESv115+ is the odd one out having it CARTRIDGE_RAM instead. Renaming the enum would be enough to "fix" it for this...