CasualPokePlayer
CasualPokePlayer
The issue isn't that NULL has a "lot of spaces" (really it's just a ton of zeros). In fact Gambatte starts up just fine. "NULL" too just means ROM only...
You're mistaking breakpoints with stepping (which the latter is locked to a few cores such as C64Hawk and some others, which even then it doesn't work entirely right anyways). Internally...
There's some issues here: 1. I'm not sure if this UI is any better than before. The old UI seems more intuitive imo (still not the best of course) 2....
It's very likely all you need to do is just change the extension.
As in the SaveRAM folder in the NDS folder? Did you make sure the save has the correct name (the generated saveram from simply opening up the game will have...
It just needs to be a .SaveRAM file in the NDS/SaveRAM folder using the correct name (you can just open the rom and flush saveram to find the correct names).
> `FlatBuffers.Core` ? Unknown (`Emulation.Cores`). IDK, natt hacked this in for Nyma. Presumably serialisation. Seems like since https://github.com/TASEmulators/BizHawk/commit/b56e229a45446fa62026ab16aeab201b26104bf4 our copy targets NET Standard 2.0, so shouldn't actually be any issues...
I tried building them on your branch myself and ran into a different error, with "flatbuffers/array.h" missing. Seems there's also a lot of other header files missing too. The missing...
NAND is per-console unique along with DSi BIOS files due to encryption. There is not one true hash to them. All zeros is just a filler hash.
Seems the issue is ultimately due to those entries taken from FirmwareFilesByHash. Which is a bit obvious in retrospect. Generally this isn't that bad as that hash is not intended...