BizHawk
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Additional scopes for memory read/write callbacks in BSNES
Hi!
Disrupt developer here, in Bizhawk using the BSNES core, the debugger does not allow me to set the memory domain of a breakpoint I create. I have no idea how to determine what the memory address would be in complete memory.
The address in particular is for Kirby's Dreamland 3 USA. It's 0x39CF within the CARTRAM domain. However, when I go to add a breakpoint to the debugger, I cannot specify that it is in CARTRAM even though the address is being modified internally as well as read from internally during specific in-game events.
Thanks!
Breakpoints in the Debugger do not work (except with C64Hawk IIRC). Use memory read/write callbacks.
You're mistaking breakpoints with stepping (which the latter is locked to a few cores such as C64Hawk and some others, which even then it doesn't work entirely right anyways). Internally breakpoints in the debugger use memory read/write callbacks anyhow. The request here is being able to specify a memory domain for the breakpoint (although nearly every core only has System Bus as a possible scope, except for Gambatte, so in most cases using other domains wouldn't even be possible with a UI change). At the very least BSNES (well, more likely BSNESv115) could have add support for multiple scopes so memory read/write callbacks would actually suffice for their request.