CasualPokePlayer

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https://git.libretro.com/libretro/mame/-/blob/3d612fb19eb95c0ae322c3cab343857b14a65a9c/src/osd/modules/input/input_retro.cpp#L687 https://github.com/libretro/RetroArch/blob/954b046/libretro-common/include/libretro.h#L187 Meh, so it is doing something valid it appears, and the analog input libretro adapter in BizHawk needs more work.

https://github.com/CasualPokePlayer/PokemonGBTASTool Another project which uses the IGuiApi

I assume trimming can be controlled on a per project basis here? I assume regardless however we can't go enable AOT until the entirety of BizHawk is trimmable.

~~"I can't open the lua console because the emulator crash" would be exactly what 3712 is. An outdated Mono can in fact cause the emulator to crash when opening Lua.~~...

BizHawk 2.8 would predate native lua support for Linux (LuaInterface doesn't work as it relies on a lua dll compiled against CLI/C++ which Mono does not like), the issue you're...

@Ash123495 Does the crash still occur with ba24907d9c87337a6ea7320ed064033bde1d54bc

Are you talking about the prebuilt binaries in github releases? Those are going to expect the system liblua .so available from whatever package manager the distro uses.

> This doesn't occur in MSVC due to the delayed template parsing behavior, which prevents this error in practice. It also somewhat doesn't appear in clang-cl, as by default it...

> is the mgba project file update supposed to be along with updating the submodule? maybe move the submodule + project update into a different PR. Without the project files...

It's a lot easier said than done to just "build a dll" especially when an emulator is not at all intended to be used in such a way. And whether...