CasualPokePlayer

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Looking at it it seems that the old core would just use the same variable for the various chips for something like SaveRAM (so cartridge.ram itself was a generalized memory...

> Could you upload the script you're using as a file? Github seems to have mangled some `*` and perhaps other characters; it doesn't execute for me at least. [crash_repro.zip](https://github.com/TASEmulators/BizHawk/files/9340599/crash_repro.zip)...

Ran the script overnight and no crashing. The stack trace doesn't seem particularly helpful in this case either. All it really says is "lua function call crashed". Might be an...

https://docs.google.com/spreadsheets/d/1buH4aSJ-Cf6ZU7brlbvib3Obb9MzQigxxMpQcT_a9d8/edit?usp=sharing I actually made a compatibility sheet for this some time ago, comparing us and Retroarch (I guess more "upstream"). A lot of issues might just be timing related, which...

The other changes would be wrong on Windows where long is 32 bits rather than 64 bits. long long is needed for 64 bits on Windows (and would be fine...

The issue is due to melon using std::filesystem, a c++17 feature. GCC's c++17 support was "experimental" until v9. v8 should be should be able to use std::filesystem though as long...

Is there anything blocking this from being merged?

It works because the SYSCONF settings when recording a movie try to take them from the movie config layer specifically, and uses "default" settings otherwise (not sure how this is...

A runthrough with valgrind shows multiple memory leaks. se_load_recent_games_list (main.c:465) leaks memory as an example (calls se_get_pref_path which calls SDL_GetPrefPath which returns a heap allocated string, which is supposed to...

Note, most of these tests require a pixel/"FIFO" based PPU. A scanline based PPU is not able to pass most of these. Related is https://github.com/skylersaleh/SkyEmu/issues/32 which relies on mode 3...