Hugo Locurcio

Results 397 issues of Hugo Locurcio

Follow-up to https://github.com/redeclipse/base/pull/1326. The difference is mainly noticeable on high refresh-rate monitors, but it affects both third-person animations and first-person weapons. The effect on first-person weapons is mainly visible after...

status: enhancement
status: please discuss further
branch: master

- Version and build: 1.9.9 4906fbbb1c2c88bbac6271df4949a9a161aa641b - Observation: The server list won't display server information until a certain delay has passed. - Expected result: The server list should request server...

status: enhancement
branch: master
difficulty: easy

- Don't play animation when player is not actually moving (speed very close to 0), regardless of keys pressed. - Play animation slower when player walks/runs slower than default walking/running...

status: wishlist
priority: low
difficulty: hard

Now that _code_ development is open, what about adding coding conventions? `CONTRIBUTING.md` is read automatically by GitHub and suggested to the user when submitting an issue or a pull request.

status: wishlist
priority: low
difficulty: medium

**OS:** Fedora 27 **Node.js version:** 8.11.2 When running `relaxed example_file.pug`, I get: ``` (node:15547) UnhandledPromiseRejectionWarning: Error: socket hang up at createHangUpError (_http_client.js:331:15) at Socket.socketOnEnd (_http_client.js:423:23) at emitNone (events.js:111:20) at Socket.emit...

Due to Windows binaries having an `.exe` extension, the following line won't match Windows binaries and will fail to deploy them: https://github.com/japaric/trust/blob/bbeaa9b8282f5faf2a2e276d41e2960082edbd2b/ci/before_deploy.sh#L24 Adding a wildcard glob (such as `hello*`) is...

It looks like debugging symbols are not stripped from binaries by default, making them larger than necessary. Having an option to strip binaries before deploying them would be useful.

Follow-up to #324. Always displaying the Close button avoids layout shifts while changing tabs, which can have unexpected results when clicking around (such as accidentally closing tabs).

**Material Maker version:** https://github.com/RodZill4/material-maker/commit/adb7b0e2bafe8fd861e441e94655177bc3fac8f9 (with Godot 3.3.3) **OS/device including version:** Fedora 34, GeForce GTX 1080 (NVIDIA 470.57.02) **Issue description:** The loading screen animation causes the editor to run very slowly...

bug

There's an official [GDScript style guide](http://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/gdscript_styleguide.html) since Godot 3.0. To get cleaner-looking code, we should reformat code to follow it the best we can. Similar to #30, I can work...