Format GDScript files to follow the GDScript style guide
There's an official GDScript style guide since Godot 3.0. To get cleaner-looking code, we should reformat code to follow it the best we can.
Similar to #30, I can work on this if this is desired :slightly_smiling_face:
Well, please don't waste your time on code formatting. :) I'm all for clean code, but this should be taken care of while actually coding/fixing stuff.
Maybe a coding style checker plugin for Godot could help (or maybe it exists already...) ?
Maybe a coding style checker plugin for Godot could help (or maybe it exists already...) ?
There's an open pull request for this, but it seems it'll take a while to be merged.
There's a standalone GDScript formatter written in Python here: https://github.com/Scony/godot-gdscript-toolkit
Maybe we could give it a try.