Hugo Locurcio

Results 397 issues of Hugo Locurcio

- Automatically quit on end when using `--run-benchmarks` CLI argument. - Improve command line printing to be more helpful and descriptive. - Add documentation on running benchmarks in the README.

enhancement

We should migrate the CI setup from Travis CI to GitHub Actions to benefit from better turnaround times and a more unified interface. If anyone has experience with this, feel...

enhancement

The repository's description is currently: > Addon for Blender to directly export to a Godot Scene I suggest we change it to: > Experimental add-on for Blender to directly export...

enhancement
documentation

**Marked as draft** as I couldn't figure out how to add the OpenType feature overrides back. cc @bruvzg - Enable low processor mode and multiple resolution-friendly project settings for consistency...

update

This adds a demo showcasing [Label3D](https://github.com/godotengine/godot/pull/60386) and [TextMesh](https://github.com/godotengine/godot/pull/60507). @bruvzg Is it OK to license `textmesh_texture.png` as CC0? Just making sure :slightly_smiling_face: ## Preview ![3D Labels and Texts](https://raw.githubusercontent.com/Calinou/godot-demo-projects/add-3d-labels-and-texts-demo/3d/labels_and_texts/screenshots/3d_labels_and_texts.png)

new demo

3.x version of https://github.com/godotengine/godot-demo-projects/pull/758. - Add reflection probe mode toggle to use Always update mode (slower, but updates in real-time). - Add SSAO toggle (with halved SSAO intensity to look...

enhancement

Follow-up to https://github.com/godotengine/godot-demo-projects/pull/718. - Readd LightmapGI example. - Allow toggling between the Once and Always update modes for the ReflectionProbe. - Add a Decal node to act as a blob...

enhancement

Follow-up to https://github.com/godotengine/godot-demo-projects/pull/756. This demo showcases various CPUParticles3D and GPUParticles3D features. **Note:** Until https://github.com/godotengine/godot/issues/63000 is fixed, particles will look slightly different (often brighter than intended) due to color ramps being...

new demo

This adds a demo showcasing various use cases for the Decal node. Thanks @dzil123 for the help on run-time decal placement :slightly_smiling_face: ## Preview ![image](https://raw.githubusercontent.com/Calinou/godot-demo-projects/add-3d-decals-demo/3d/decals/screenshots/decals.png)

new demo

**Which demo project is affected:** - `2d/physics_tests/` - `3d/physics_tests/` - `audio/device_changer/` - `audio/mic_record/` - `gui/control_gallery/` - `loading/multiple_threads_loading/` - `loading/serialization/` - `misc/os_test/` - `mobile/android_iap/` - `mobile/sensors/` - `mono/android_iap/` - `networking/websocket_chat/` -...

enhancement
tracker