Hugo Locurcio
Hugo Locurcio
As I mentioned in https://github.com/godotengine/godot-docs/pull/5470, we should probably create a demo where various audio effects can be tested and played around with. This is also useful for contributors working on...
This guide can be distributed as a Markdown file in this repository. We use Montserrat as a heading font (ExtraBold or SemiBold depending on context) and Roboto as body font.
See https://github.com/godotengine/godot/issues/60914. cc @mossfrog
See also https://github.com/godotengine/godot-docs/issues/5121. Looking at various social media, I keep seeing a lot of 3D scenes that don't look great and could easily be made to look significantly better with...
**Note:** This issue is only for manual pages. For class reference pages, refer to the automatically updated tracker: https://godotengine.github.io/doc-status/ Help for working on these pages is welcome. If you're going...
**Your Godot version:** 4.0.alpha8 **Issue description:** https://github.com/godotengine/godot/pull/56192 implemented support for text-to-speech. For it to be present in self-compiled binaries, speech-dispatcher libraries must be installed on the system before compiling Godot....
[Alpine.js](https://github.com/alpinejs/alpine) is used on the frontend. The backend is a static REST API generated by https://github.com/Calinou/godot-qa-api-generator. Pages should have a `.. questions-answers:: tag1 tag2` directive at the bottom when relevant....
snake_case is still used by default, but the user can switch to PascalCase if they use C#. This choice is persisted to the browser's localStorage. This helps decrease the cognitive...
Related to https://github.com/lethal-guitar/RigelEngine/issues/834. The smooth movement option currently doesn't affect non-flying enemy movement such as these ones: ![image](https://user-images.githubusercontent.com/180032/158906157-c4691c30-a554-427a-b581-35233e5d5528.png) Smooth movement appears to work for flying enemies though.