Hugo Locurcio
Hugo Locurcio
- Swap Scene and Project menus' locations. - Rename the Project menu to File for consistency with other applications. - Move the Exit option to the File menu (formerly Project)....
This also increases the default tile size to 64×64, as larger tile sizes perform better on simple scenes. The previous 32×32 tile size is still available as an option, as...
See https://github.com/godotengine/collada-exporter/issues/132. This closes https://github.com/godotengine/godot-proposals/issues/2130.
As per https://github.com/godotengine/godot/issues/63063, we should return some kind of valid response when hitting `/api` (instead of `/api/asset`). This could be a link to the [API documentation](https://github.com/godotengine/godot-asset-library/blob/master/API.md), either in text form...
Markdown or BBCode should be supported in asset descriptions. See below for a comparison of each. Perhaps the asset store could use Markdown, and convert it to BBCode when needed...
People submitting assets should be able to define blurbs (one-line descriptions to be displayed in result pages below asset titles).
As of recently, installing Bower using Yarn will now display this message: ``` warning [email protected]: ...psst! Your project can stop working at any moment because its dependencies can change. Prevent...
Only links to PNG images should be accepted in asset submissions, as JPEG images aren't properly loaded by the asset library interface of the Godot editor. These also use lossy...
See the homepage (as of 2017-11-09): https://godotengine.org/asset-library/asset If you access the asset library in HTTPS (using a web browser), you'll see a mixed content warning:  This is because an...
A lightbox system for asset images and videos should be implemented, using something like [sachinchoolur/lightgallery.js](https://github.com/sachinchoolur/lightgallery.js).