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Document `use_debanding` render mode in Spatial shader and Sky shader

Open Calinou opened this issue 2 years ago • 0 comments

Marked as draft, as this should be merged after https://github.com/godotengine/godot/pull/87350. (Sky shader debanding is already in 4.1+ and could be merged now, still.)

Calinou avatar Jan 18 '24 18:01 Calinou