Hugo Locurcio

Results 397 issues of Hugo Locurcio

### Godot version 4.0.dev (8f6cba3a4) ### System information Fedora 34, GeForce GTX 1080 (NVIDIA 495.46) ### Issue description `ProjectSettings.set_initial_value()` does not set a setting's default value when queried via `get_setting()`....

discussion
topic:core
topic:editor
confirmed
topic:plugin

- See https://github.com/abarichello/godot-ci/issues/127.

bug

Given how large modern USB thumbdrives have gotten lately (and how large modern software has gotten too), having persistence files of only up to 4 GB available is quite low...

Default shortcuts typically use the first or second letter of each word (with a few exceptions such as TileMap and TileSet to ensure consistency). Editor plugins can also specify shortcuts...

enhancement
topic:editor
usability

This also includes various improvements to the messages: - Remove some "success" messages that were printed on every build, such as the macOS minimum supported version (which is already mentioned...

enhancement
topic:buildsystem

This ensures contributors can see when something forces the editor to redraw constantly. The existing boolean `true` value will be casted to `1` in the setting, so it'll switch to...

enhancement
topic:editor

This issue tracks issues specific to the OpenGL renderer **in Godot 4**. Godot 3 issues are not tracked here. See also https://github.com/godotengine/godot/issues/55871, which is specific to Vulkan Mobile-only issues. ```[tasklist]...

bug
topic:rendering
tracker

*Related to https://github.com/godotengine/godot/issues/66457.* ### Godot version 4.0.beta (53d2a9acd) ### System information Fedora 36, GeForce GTX 1080 (NVIDIA 515.65.01) ### Issue description Glow has no effect on the displayed scene when...

topic:rendering
regression

### Tested versions - Reproducible in: 3.5.3.stable, 4.2.1.stable, 4.3.dev 284397d6c ### System information Godot v4.3.dev (284397d6c) - Fedora Linux 39 (KDE Plasma) - X11 - Vulkan (Forward+) - dedicated NVIDIA...

bug
topic:editor
usability
topic:gui

CPU time is much lower on a second run in 3D benchmarks, which indicates an issue with shader compilation times being counted in CPU time. See https://github.com/godotengine/godot-benchmarks/pull/22#issuecomment-1483572938 where this was...

bug