Hugo Locurcio
Hugo Locurcio
### Godot version 4.0.dev (8f6cba3a4) ### System information Fedora 34, GeForce GTX 1080 (NVIDIA 495.46) ### Issue description `ProjectSettings.set_initial_value()` does not set a setting's default value when queried via `get_setting()`....
Given how large modern USB thumbdrives have gotten lately (and how large modern software has gotten too), having persistence files of only up to 4 GB available is quite low...
Default shortcuts typically use the first or second letter of each word (with a few exceptions such as TileMap and TileSet to ensure consistency). Editor plugins can also specify shortcuts...
This also includes various improvements to the messages: - Remove some "success" messages that were printed on every build, such as the macOS minimum supported version (which is already mentioned...
This ensures contributors can see when something forces the editor to redraw constantly. The existing boolean `true` value will be casted to `1` in the setting, so it'll switch to...
This issue tracks issues specific to the OpenGL renderer **in Godot 4**. Godot 3 issues are not tracked here. See also https://github.com/godotengine/godot/issues/55871, which is specific to Vulkan Mobile-only issues. ```[tasklist]...
*Related to https://github.com/godotengine/godot/issues/66457.* ### Godot version 4.0.beta (53d2a9acd) ### System information Fedora 36, GeForce GTX 1080 (NVIDIA 515.65.01) ### Issue description Glow has no effect on the displayed scene when...
### Tested versions - Reproducible in: 3.5.3.stable, 4.2.1.stable, 4.3.dev 284397d6c ### System information Godot v4.3.dev (284397d6c) - Fedora Linux 39 (KDE Plasma) - X11 - Vulkan (Forward+) - dedicated NVIDIA...
CPU time is much lower on a second run in 3D benchmarks, which indicates an issue with shader compilation times being counted in CPU time. See https://github.com/godotengine/godot-benchmarks/pull/22#issuecomment-1483572938 where this was...