Hugo Locurcio
Hugo Locurcio
See https://github.com/godotengine/godot-cpp/issues/807.
- See also https://github.com/godotengine/godot-demo-projects/pull/756. This is only relevant for Godot 4, as Godot 3.x doesn't have decals.
This is intended for new and returning engine contributors. There are some clarifications I'd like to add – see my review comments and the question below. Also, I may have...
Redone version of https://github.com/godotengine/godot-docs/pull/6105 (as that PR was accidentally merged). Marked as draft, as this should be merged **after** https://github.com/godotengine/godot/pull/64886.
Related to #1382. Right now, the field of view is defined as an *horizontal* value, which means wider aspect ratios won't use a wider FOV. This leads to a FOV...
*Related to https://github.com/odamex/odamex/issues/782.* **Is your feature request related to a problem? Please describe.** Keeping weapon bobbing makes gunplay feel smoother and prevents the weapon from "jumping" to one spot to...
*Related to https://github.com/odamex/odamex/issues/781.* **Is your feature request related to a problem? Please describe.** When disabling view bobbing for accessibility reasons (reducing motion sickness) or gameplay reasons (always having your "true"...
**Alternative to https://github.com/FeralInteractive/gamemode/pull/391**, in case we decide not to go forward with that solution. One or the other should be merged – not both :slightly_smiling_face:
This also reorders the list from highest to lowest priority, which is generally more commonly used.
This avoids confusion with the default configuration value being `gpu_device=0` (as commented out in the `gamemode.ini` example), but the actual default value being `-1`. The alternative is to document this...