Hugo Locurcio
Hugo Locurcio
### Godot version 4.0.beta7 ### System information Fedora 36, GL Compatibility, AMD Radeon RX 6900 XT ### Issue description FXAA is missing in 3D rendering in the OpenGL renderer. In...
- Use the Screen blend mode instead of Soft Light. This closes https://github.com/godotengine/godot-proposals/issues/5142. - Use a lower intensity to compensate for the stronger appearance of the Screen blend mode instead...
- Warn about poor compute shader support on mobile GPUs (due to driver bugs). - Update control gallery image for 4.0. - Fix typo in Internationalizing games. There are more...
Follow-up to https://github.com/godotengine/godot-docs/pull/6133. **Marked as draft** as the content is technically complete, but I'd like proofreading from people involved in writing platform ports such as @efornara. ~~One thing I wonder...
We should have a documentation page about upgrading from a Godot version to another (e.g. 2.x to 3.2, 3.2 to 4.0). It should document all breaking changes, what to do...
- Related to https://github.com/godotengine/godot-docs/issues/6265. **Your Godot version:** 4.0.rc1 **Issue description:** TSCN file format documentation is outdated: - Numeric resource IDs were replaced by string UUIDs. - Extraneous spaces around parentheses...
- Follow-up to https://github.com/godotengine/godot/pull/73003 (should be merged **after** that PR).
Both local variables and member variables can be made immutable by using the `let` keyword instead of `var` during the declaration. This can be used to write safer code in...
### Godot version 4.0.alpha (a0071029f2c4ec006d3443f25aa77e2c2c7a1ece) ### System information Fedora 34, GeForce GTX 1080 (NVIDIA 495.46) ### Issue description Since https://github.com/godotengine/godot/pull/58972 was merged, it's now possible to create abstract resource classes...