Hugo Locurcio

Results 2853 comments of Hugo Locurcio

> Does this mean I have to build the godot engine myself to use the popup_centered_clamped() method for testing? Yes 🙂 See the [instructions](https://docs.godotengine.org/en/stable/contributing/development/compiling/compiling_for_windows.html).

> If I use a specific minsize and it fits, I wonder if it will actually be reflected in the godot release. If you do a custom build, it only...

> Is it possible to add a setting that allows users to specify the size for specific windows in Godot Editor Settings on a per-user basis? It's better to persist...

> However, the popup_centred_clamped() method is also eventually reset when the editor is reopened, so does this mean that we need to find a suitable value for the initial value...

> Doesn't that mean that lightmaps won't work with this system? There's generally an assumption that in games with large open worlds, you can't use lightmaps as they'd require very...

> Not sure that it's compatible with Godot's license. That license is indeed proprietary, and therefore not suitable for inclusion with Godot.

> Alternatively, a much simpler way to implement mesh streaming would be to extend [visibility ranges](https://docs.godotengine.org/en/latest/tutorials/3d/visibility_ranges.html) to emit signals on visibility changes. This would allow more flexible streaming behavior from...

> Are you intentionally not using the correct terms in your proppsal or was this an oversight? Assuming this was done intentionally it I am guessing you want to emulate...

> Then gtx 1080 is rdna2 No, it's a Pascal GPU :slightly_smiling_face: Nanite works on older GPUs because it has fallbacks for GPUs not supporting mesh shaders.

> Can it be ported easily to 4.x? It's technically feasible (but is quite a lot of work). However, right now, we're waiting to see if the 3.6 mesh merging...