Brambor
Brambor
Thanks! These are much better, I can follow what you are saying. If I didn't have so little time I would jump on this one right away: > oh and...
#65609 Added some NPC commands to Chatting with NPC `C` menu
I couldn't find an NPC menu/chat rework. I think I saw it somewhere... Anyway: We cannot just move things around. A graph of talk topics should be created and assessed...
confirmed in #77112 and by the comment from @ jtmusky Now I have the power to add the label :)
It _might_ be ok. Role-playing interpretation: If you didn't look at rooftops, you don't remember them. Still, this would be a nice Quality of Life feature (removing grind for optimal...
> someone also posted this in discord  Yes, this menu could use an improvement. The same goes for the debug menu:  Note: broken on smaller screens: 
I might dust off the solution I proposed: get window size from uilist entries and line break all other text. https://github.com/db48x/Cataclysm-DDA/pull/2/commits/50fa53b9c0bba1ddffd8f6fb8fc6f5c73dc21e28
> > I might dust off the solution I proposed: get window size from uilist entries and line break all other text. > > Try it and see how it...
Everything here is addressed or filed separately. Except for this: > Pocket settings menu has some weird overlaps, and the submenu renders behind everything else. The priority menu is rendered...
> Some cursed triple selection bars if you reverse directions in the middle of the list when using arrow keys. I did reproduce that before, somehow, but not after #78453