3d vision: You have to look around `;` at different levels explicitly to be later able to look at places you should have seen.
Describe the bug
^
Attach save file
N/A
Steps to reproduce
- Have a 3D vision on
- Make a new character in evac shelter
- open a window to see outside
- close the window
- look around
; - look one floor up
< - Observe: there is nothing on that level
- cancel look around
- open window
- look around
- look one floor up
< - Observe: there is something visible on that level
Expected behavior
You don't have to look around ; explicitly to be later able to look at places you should have seen before.
Failing the above, players are incentivised to look around up and down (or simply ;<<<<>>>>>>>>) whenever possible to get the most explored map possible.
Screenshots
No response
Versions and configuration
- OS: Windows
- OS Version: 10.0.19045.3570 (22H2)
- Game Version: 0.C-80146-g95bd71b9bd [64-bit]
- Graphics Version: Tiles
- Game Language: English [en]
- Mods loaded: [ Dark Days Ahead [dda], Disable NPC Needs [no_npc_food], Portal Storms Ignore NPCs [personal_portal_storms], Slowdown Fungal Growth [no_fungal_growth] ]
Additional context
No response
This is also seems to be true with peeking while crouch if behind furniture/under window. Example, peeking while crouch to "walking" using the . direction requires the <, > toggle.
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.
confirmed in #77112 and by the comment from @ jtmusky
Now I have the power to add the label :)
It might be ok. Role-playing interpretation: If you didn't look at rooftops, you don't remember them. Still, this would be a nice Quality of Life feature (removing grind for optimal play).