Brambor
Brambor
Does marking a zone on the map as dangerous not suffice? I think I understand what you want, but UX-wise to go to individual nodes to get to your destination...
By deliberately looking for it, I found a bug in my optimization algorithm with a single ramp connecting two empty floors: Let's say the character starts South to the upper...
Or maybe the ramp is placed incorrectly? No, even if it is, I bet the bug can be reproduced similarly. But maybe ramps should be changed... Isn't it weird you...
> But I still need to see examples of when a graph is better than waypoints, which are sufficiently done with notes. Maybe, if we play in a dangerous world,...
Force pushing latest changes, I had to reopen and close for that.
The naming popup was migrated to ImGui, so it works now! (It isn't behind the manager window.) 
This time I want to see if tests where an avatar moves pass. I changed the implementation regarding tests in the last commit. I will close this again afterwards.
All tests pass. That is nice.
But it is not correctly implemented. Put a condom in a bag. You cannot fill the condom up despite there being plenty of space in the bag. If you were...
Solution I would like: 1. In the "Pour into" menu, add "Could not be contained by parent pocket" as a red text. 2. When pressed do what @ natsirt721 suggested,...