Brambor
Brambor
@I-am-Erk beat me to it, but my approach is a bit different... When a sufficiently heavy thing lands on you, you could fall down. Is that simulated? Though I see...
I would like it if the player could choose. It would say what increases the chances, Like surgery or something I don't remember.
I was going for a DnD feeling, that's why I wanted the choice. But simple **Something is falling on you!** 1. Leap away! 2. Cover! Would do. I would prefer...
I am affraid this will have to be settled with a physics experiment.
My idea for this feature: Just save on closing. When launching, if you don't want the last run, press reset. It should be default baked in like that.
I am adding the "Help Wanted" tag as you asked for help in #77476 Now I see the problem isn't defined. I cannot help myself, I don't even own any...
- Rebase if these are relevant #78265, #77818.
I viewed your last commit "wtf is happening" 70aba9fe330871d79afd1df57d7cbae5a3fbc5a6 in Sublime Text 3  0xa0 are [non breaking spaces](https://www.reddit.com/r/SublimeText/comments/13cy27t/why_does_the_string_0xa0_appears/) I assume you put them in originally and now replaced them...
Possible "what should happen": Have center of mass needing to be within the ramp support: ``` Vehicle V with center of mass C going this way -> over Ramps R...
What happens IRL when vehicle goes onto a ramp partially: https://youtu.be/nvlU5c0D87s?t=10 Flip over from the same vid: https://youtu.be/nvlU5c0D87s?t=114