Brad Larson

Results 79 comments of Brad Larson

What specifically do you mean by custom kernels? The framework is built to allow custom Metal shaders, and you can do that right now using BasicOperation or your own subclass....

Oh right, you're talking about Metal compute kernels. I'm so used to dealing with OpenGL I didn't think about that. This is definitely something we'd like to explore, and to...

As I stated in issue #1, I probably won't tag this with a version until it is stable and a feature parity with the old GPUImage. This will have to...

Not sure what you're asking, but I haven't done anything to support Cocoapods with this. I probably won't tag it with a version until everything is stable and at feature...

This might be related to issue #1517, where image sizes that weren't multiples of 16 weren't handled correctly due to some kind of padding here (haven't quite tracked down the...

I don't know that the way to do this would be to have another class. Instead, we just need a flag on the GPUImageMovie class that makes it obey the...

GPUImage2 works across Mac and iOS, so all you should need to do is switch the framework target being used from the iOS one to the Mac one. I'm adding...

@sabiland - I thought this would be compatible with Catalyst as-is, but looking into it a little more, now I'm not so sure. I'm going to build a Catalyst test...

Verify that the framework is actually ending up in the Frameworks directory in the app bundle. Run a full clean and then build from scratch, because sometimes old builds of...

Go to the DerivedData location where the application build result is output. View the contents of the application bundle, and go to the Frameworks directory. Look for GPUImage.framework in there....