Brad Larson

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GPUImage 3 is still just getting built out, so we don't have the same optimizations in place that I did in GPUImage 2. This is especially true about the inputs...

So I just had a chance to look into this, and with Xcode 6.4 and iOS 8.4 on an iPhone 6 I can't reproduce this. It's possible this was a...

@sndive - I think this is only localized to 8.3. 8.2 and below worked just fine in all of my testing. Are you seeing issues deploying from Xcode 6.4 to...

Let me take a look at this, I'm in the process of adding a bunch of filters to the framework anyway. I'll see what I can get working tomorrow.

I just committed a new `orientation` parameter that you can initialize or set on Camera, which might do what you want, even on the first frame. Give that a try...

Correct. That particular operation hasn't yet been ported over from the Objective-C code.

Sorry, meant to reply to this earlier, got distracted. We are indeed planning to do a lot more with this starting now. Janie wrote about this in detail here: http://redqueencoder.com/2018-changes-in-latitudes-changes-in-attitudes/...

@sabiland - In general, yes, you should be able to use identical code to interface with one or the other. There will be specific cases where this changes, such as...

Any use of OpenGL ES when the application is in the background will cause the application to be killed. What are you trying to do in GPUImage when your application...

To begin to debug this, what are you doing when the memory is increasing? What specific actions are you taking that use the framework?