Brad Larson

Results 79 comments of Brad Larson

Unfortunately, Apple split the Mac side of Swift development off into the beta of Xcode 6.1 yesterday. You need to get the Xcode 6.1 beta to be able to use...

OK, I updated all but the Scene Kit playground to be iOS playgrounds, since Xcode 6.1 might take a little while to get here. The Scene Kit one doesn't want...

It should be possible to make this work, the problem was that I never ported across [the original Objective-C logic](https://github.com/BradLarson/GPUImage/blob/master/framework/Source/GPUImageToneCurveFilter.m) for the tone curve input to Swift, so it consequently...

What, exactly, are you trying to do? Could you provide some description of your setup and the code you use to set up your filter pipeline? I don't know of...

At least one problem in the above is that you're not holding on to overlayImage. You're declaring it as a local variable, but this needs to be an instance variable...

Interesting. Could that possibly be the cause of the issue reported here? https://github.com/BradLarson/GPUImage3/issues/33 I briefly tried to track that one down, without success. Neither Janie nor I have had much...

Still image processing for both input and output works as of the latest commits. Movie recording without audio also works now. Movies as inputs and audio still need to be...

The only thing I have left is synchronized decoding / encoding. Right now, everything plays back in realtime, so it's not the most efficient for reencoding videos. Once that synchronization...

Yeah, I haven't updated the syntax in this example for a while. Think the last toolchain I had this building with was 0.4. I'll also need to modernize this for...

This is due to a tricky issue that we recently uncovered with the way that we handle uniform buffers. At some point in our logic, we're allocating a buffer that...