Basilisk3
Basilisk3
The 28 % DPS buff from #5834 in combination with its very effective torpedo defense, makes creating death blobs of this unit trivial. At the moment, this unit's performance is...
### Explanation of the changes I was going through the blueprints of these units and noticed how all over the place their stats are. Especially their mass/energy consumption figures are...
**Scenario 1:** A T4 artillery destroys a Paragon. The result is that it will not gain the full 250k mass cost of the paragon as veterancy, but only around 83k....
**Describe the bug** Currently, the minimap draws range rings. This is not very useful and potentially a performance hog. **To Reproduce** Select a UEF or Seraphim ACU. You will be...
Instead, the engineers turn inside the factory and then move out themselves. This is significantly slower than them being turned instantly, like it is the case with Aeon engineers from...
**Describe the feature** The option to automatically build storages around extractors with an assist order is very useful, however it has the drawback of being disadvantageous, when the extractor that...
## Description of the proposed changes When these fields are set to `false`, they can be safely removed from the blueprint. ## Testing done on the proposed changes All units...
## Description of the proposed changes Closes #5913. ## Testing done on the proposed changes All units I tested still functioned normally. ## Checklist - [x] Changes are documented in...
## Description of the proposed changes Change the `CirclingRadiusChangeMaxRatio` and `CirclingRadiusChangeMinRatio` parameters of all relevant gunships to improve their behavior against large and fast units, naval units in particular. **All...
## Description of the proposed changes **Tempest:** MaxRadius: 150 --> 146 **Omen Class:** MaxRadius: 110 --> 112 MuzzleVelocity: 50 --> 45 **Summit Class:** MaxRadius: 150 --> 146 DamageRadius: 2 -->...