Remove the 'CommandCaps' field from various blueprints that do not need it
Description of the proposed changes
When these fields are set to false, they can be safely removed from the blueprint.
Testing done on the proposed changes
All units I tested still functioned normally.
Checklist
- [x] Changes are documented in the changelog for the next game version (in #6149).
@Garanas I will remove the rest in another PR once this is merged. This one has become quite large already.
Do you use a tool to make these changes?
I search the unit folder for all instances I want to remove, and then replace them with nothing via the replace feature.
Fair enough 👍
CommandCaps are part of the .bp index of both unit-databases, but they do not show up in any calculations. Correct me if I am wrong, but this should not cause any issues.