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Remove the 'CommandCaps' field from various blueprints that do not need it

Open Basilisk3 opened this issue 1 year ago • 4 comments

Description of the proposed changes

When these fields are set to false, they can be safely removed from the blueprint.

Testing done on the proposed changes

All units I tested still functioned normally.

Checklist

  • [x] Changes are documented in the changelog for the next game version (in #6149).

Basilisk3 avatar May 06 '24 14:05 Basilisk3

@Garanas I will remove the rest in another PR once this is merged. This one has become quite large already.

Basilisk3 avatar May 06 '24 15:05 Basilisk3

Do you use a tool to make these changes?

Garanas avatar May 06 '24 16:05 Garanas

I search the unit folder for all instances I want to remove, and then replace them with nothing via the replace feature.

Basilisk3 avatar May 06 '24 16:05 Basilisk3

Fair enough 👍

Garanas avatar May 06 '24 17:05 Garanas

CommandCaps are part of the .bp index of both unit-databases, but they do not show up in any calculations. Correct me if I am wrong, but this should not cause any issues.

Basilisk3 avatar May 12 '24 11:05 Basilisk3