Basilisk3

Results 46 issues of Basilisk3

Issues with surround sound are one of the most common causes for crashes. It would be nice if the client could scan for those in the logs, and then warn...

## Description of the proposed changes **1. The `Range` and `Reload` stats should not be displayed for `Teleport in` and `Kamikaze` weapons, as they do not make sense here.** The...

They get destroyed when you receive them via full share.

area: sim

This PR aims to bring the Yathsou back in line with how it was previously. **Changes:** Damage: 290 --> 240 (DPS: 363 --> 300) Torpedo Defense RateOfFire: 0.15 --> 0.1...

area: balance
DO NOT MERGE

These upgrades have been in dire need for a buff for a long time now. Instead of buffing them straight-up, I decided to rework the upgrades and change the role...

area: balance
DO NOT MERGE

I cannot reproduce this, even with gifted units like in the replay. **Units, that I can confirm are affected by this:** - Mantis (possibly fixed by #5941) - Medusa (possibly...

I am by no means an expert on this, so if you feel like I am totally wrong, feel free to close this issue. **Example:** - The entire text of...

This PR aims to fine-tune the previous balance changes to the Tech 1 and Tech 2 naval stages. The overall direction we are moving into is good, so these changes...

area: balance
DO NOT MERGE

**Describe the bug** ACU explosions can destroy units through shields, even though they only do 2500 damage. A low damage explosion like this should not be able to kill units...

area: balance

Apparently this field does nothing for mobile units. Unfortunately there might be features that use this value, so these might run into issues.

area: unit-blueprint
good-first-issue