Basilisk3
Basilisk3
## Describe the bug This is the same issue as fixed in #5829. It is a rare bug, but it does happen in real games. The error: ``` WARNING: *WARNING:...
Right now, each unit that is stored inside another unit is counted individually in the unit storage tab (right under the constriction tab). For example, if there are 50 ASFs...
**Describe the bug** Beam weapons can create decals at the bottom of the ocean. Best visible in shallow waters. **To Reproduce** Spawn in a Seraphim destroyer and have it shoot...
Implement transports moving at different speeds depending on how many and which types of units they have loaded. Closes #6186. ## Description of the proposed changes - Each Tech 1...
## Description of the proposed changes Instead of the Novax being able to destroy nukes, the nuke now destroys the Novax satellite the majority of air units. - This fixes...
## Intended changes **Example numbers:** - Buff Tech 2 transport speed back to a value between `14.3` and `15` - Buff Tech 1 transport speed slightly - Each Tech 1...
**Describe the bug** As per the title. We have been trying to fix this by slightly increasing hitboxes of various units, and we have come a long way. Though it...
## Description of the proposed changes The prerequisite for this upgrade is the shield field. **AdvancedShieldGeneratorField** ``` BuildCostEnergy = 110000, BuildCostMass = 2200, BuildTime = 2200, ShieldMaxHealth = 20000, ShieldRechargeTime...
Right now I see two problems with our current system: - There is no range range-ring for the capture order, which means it is difficult to gage whether your ACU/engineer...
**The bug** Even if the AA-missiles and the plane they are trying to hit are flying directly towards each other, the missiles will sometimes miss by flying over or below...