Basilisk3

Results 46 issues of Basilisk3

## Describe the bug This is the same issue as fixed in #5829. It is a rare bug, but it does happen in real games. The error: ``` WARNING: *WARNING:...

type: bug

Right now, each unit that is stored inside another unit is counted individually in the unit storage tab (right under the constriction tab). For example, if there are 50 ASFs...

area: ui
ui: construction

**Describe the bug** Beam weapons can create decals at the bottom of the ocean. Best visible in shallow waters. **To Reproduce** Spawn in a Seraphim destroyer and have it shoot...

area: unit-blueprint
area: graphics

Implement transports moving at different speeds depending on how many and which types of units they have loaded. Closes #6186. ## Description of the proposed changes - Each Tech 1...

area: balance
DO NOT MERGE

## Description of the proposed changes Instead of the Novax being able to destroy nukes, the nuke now destroys the Novax satellite the majority of air units. - This fixes...

area: balance
DO NOT MERGE

## Intended changes **Example numbers:** - Buff Tech 2 transport speed back to a value between `14.3` and `15` - Buff Tech 1 transport speed slightly - Each Tech 1...

area: balance
area: balance idea

**Describe the bug** As per the title. We have been trying to fix this by slightly increasing hitboxes of various units, and we have come a long way. Though it...

type: bug
area: engine

## Description of the proposed changes The prerequisite for this upgrade is the shield field. **AdvancedShieldGeneratorField** ``` BuildCostEnergy = 110000, BuildCostMass = 2200, BuildTime = 2200, ShieldMaxHealth = 20000, ShieldRechargeTime...

area: balance
DO NOT MERGE

Right now I see two problems with our current system: - There is no range range-ring for the capture order, which means it is difficult to gage whether your ACU/engineer...

area: engine
area: ui

**The bug** Even if the AA-missiles and the plane they are trying to hit are flying directly towards each other, the missiles will sometimes miss by flying over or below...

type: bug
area: sim