BabylonNative icon indicating copy to clipboard operation
BabylonNative copied to clipboard

Build cross-platform native applications with the power of the Babylon.js JavaScript framework

Results 209 BabylonNative issues
Sort by recently updated
recently updated
newest added

While testing out the [BaseTexture::readPixels()](https://doc.babylonjs.com/typedoc/classes/BABYLON.BaseTexture#readPixels) function I found that the behavior of the Napi ArrayBuffer construction [at this line](https://github.com/BabylonJS/BabylonNative/blob/40628380c9494a9a4f6d59c02f39521f8a3bddd0/Plugins/NativeEngine/Source/NativeEngine.cpp#L1331) was behaving differently in Babylon Native vs Babylon React Native where...

An initial implementation of `NativeCamera` and `VideoTexture` was merged mid 2021 (for Android and iOS), but these implementations have some issues that need to be addressed for these components be...

The iOS product bundle identifiers need to be changed when building locally for development purposes but are hard-coded as "com.BabylonNative.Playground.iOS" and "com.BabylonNative.ValidationTests.iOS". This change adds CMake settings for the iOS...

We should implement the clearTimeout function. This would enable the use of timeouts in Mocha.js tests. This should probably be done once #843 is finished, since that work will change...

The current Console polyfill only implements a limited subset of console functionality. Currently, the built in Mocha.js reporters (which print test results to the console) will not work. We are...

testing

MSAA is disabled in the code for iOS and Android. https://github.com/BabylonJS/BabylonNative/blob/5b5ad204466693ab849806616c063694d2986701/Core/Graphics/Source/GraphicsImpl.cpp#L40 On iOS, it caused an issue with Highlighting https://github.com/BabylonJS/BabylonReactNative/issues/215 An issue has been open on bgfx : https://github.com/bkaradzic/bgfx/issues/2620 On...

rendering

Currently, NativeEngine.js does not support changing and relying on states through the available state properties: ``` /** * Gets the depth culling state manager */ public get depthCullingState(): DepthCullingState {...

rendering

Attempting to construct a `ShadowGenerator` results in the following error: ``` TypeError: undefined is not an object (evaluating 'gl.TEXTURE_2D') ``` I'm guessing there is just something that hasn't been implemented...

enhancement

In this PR: #1101 The Class and Object helpers in JavaWrappers were updated to restrict external access to the m_class and m_object internal members. The goal is to ensure when...

**Describe the bug** NativeCapture has regressed and the rbga8 buffer we get back is now just a solid color. It is not the same solid color each frame though, it...