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Build cross-platform native applications with the power of the Babylon.js JavaScript framework

Results 216 BabylonNative issues
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It was recently discovered (https://github.com/BabylonJS/Babylon.js/pull/10466) that the [`needDepthPrePass`](https://doc.babylonjs.com/typedoc/classes/babylon.material#needdepthprepass) material property was causing the depth buffer to block the following opaque/color rendering step. We should consider adding a validation test to...

testing

marble tower runs fine (60fps) on Safari. With Babylon Native, it runs at around 10fps once there are some marbles.

performance

Follow up to this : https://github.com/BabylonJS/BabylonNative/pull/467#discussion_r529739995 A method has been added to Graphics for bgfx traces. particularly leak output. This should be part of a global configuration maybe with other...

testing

There is a growing number of users asking for headless rendering on server on Linux. With this PR : https://github.com/BabylonJS/BabylonNative/pull/674 It becomes possible to create the engine without a window....

testing

Currently we have an install target that bundles the include and libs into a nice clean folder, but it is very easy to do this wrong (e.g., missing libs, etc.)...

testing

createMultipleRender target is a function which binds multiple color textures to a single framebuffer. This functionality is most likely supported in BGFX as well, we just need to design the...

enhancement

Hello, we are trying to run our babylon native app on Chrome OS but (of course) keep failing since there is no .so file build for ChromeOS, only for Android...

Adds a UI demo in experience.js. Featuring : + Hand menu and hand constraint + Near interactions + Near menu + Slate + Follow behavior + Surface magnetism behavior Use...

#336 disabled warnings in two files pertaining to V8 in order to enable building with warnings treated as errors. Ideally, we would want to fix these warnings rather than just...