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Build cross-platform native applications with the power of the Babylon.js JavaScript framework

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Related PR : https://github.com/BabylonJS/BabylonNative/pull/1003 Related issues : https://github.com/BabylonJS/BabylonNative/issues/1000 https://github.com/BabylonJS/BabylonNative/issues/65 Resolution and DPI are lacking consistency in the API contract. On iOS, the back buffer must be in the logical coordinate...

rendering

Related : https://github.com/BabylonJS/BabylonNative/pull/1012 `windows-latest` moved to VS2022. Do we want to stick with 2019 or move to 2022 as the default? I guess we can wait after 5.0 release Side...

infrastructure

Methods like `NativeEngine::GetRenderWidth` start to appear in CDT profiling. It's called (at least) once per frame even with that few calls, it's slow enough to rise in the top methods....

performance

This is quite a big chunk of frame time, and probably even more now since we've optimized a bunch of other things. It would be worth digging into this more...

performance

Done for WIN32 missing for - [x] UWP - [x] Android - [ ] iOS - [ ] MacOS Just a reminder here https://github.com/microsoft/arcana.cpp/issues/4

infrastructure

Goal is to do (automatic) performance profiling of BabylonNative to detect any regression. This issue will keep track of tasks and PR to achieve it. Discussion : https://github.com/BabylonJS/BabylonNative/discussions/900 - [x]...

testing

Android builds take too much time on the CI. Timeout is set to 45minutes and we still experience build canceled. Some ideas to check for smaller build times: - [x]...

infrastructure

We should have some type of validation testing in the CI to make sure changes don't break experience.js and people can run a fresh clone without any issues.

testing

- [x] Be able to see the tests passing and what tests are currently passing - [ ] CI to run tests for as many as platforms as possible

testing

BabylonJS list of validation tests here : https://github.com/BabylonJS/Babylon.js/blob/master/tests/validation/config.json - [x] GLTF Normals - [x] GLTF Animation Node - [x] GLTF Animation Node Misc - [x] GLTF Animation Skin (0) -...

testing