BabylonNative
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Build cross-platform native applications with the power of the Babylon.js JavaScript framework
Related PR : https://github.com/BabylonJS/BabylonNative/pull/1003 Related issues : https://github.com/BabylonJS/BabylonNative/issues/1000 https://github.com/BabylonJS/BabylonNative/issues/65 Resolution and DPI are lacking consistency in the API contract. On iOS, the back buffer must be in the logical coordinate...
Related : https://github.com/BabylonJS/BabylonNative/pull/1012 `windows-latest` moved to VS2022. Do we want to stick with 2019 or move to 2022 as the default? I guess we can wait after 5.0 release Side...
Methods like `NativeEngine::GetRenderWidth` start to appear in CDT profiling. It's called (at least) once per frame even with that few calls, it's slow enough to rise in the top methods....
This is quite a big chunk of frame time, and probably even more now since we've optimized a bunch of other things. It would be worth digging into this more...
Done for WIN32 missing for - [x] UWP - [x] Android - [ ] iOS - [ ] MacOS Just a reminder here https://github.com/microsoft/arcana.cpp/issues/4
Goal is to do (automatic) performance profiling of BabylonNative to detect any regression. This issue will keep track of tasks and PR to achieve it. Discussion : https://github.com/BabylonJS/BabylonNative/discussions/900 - [x]...
Android builds take too much time on the CI. Timeout is set to 45minutes and we still experience build canceled. Some ideas to check for smaller build times: - [x]...
We should have some type of validation testing in the CI to make sure changes don't break experience.js and people can run a fresh clone without any issues.
- [x] Be able to see the tests passing and what tests are currently passing - [ ] CI to run tests for as many as platforms as possible
BabylonJS list of validation tests here : https://github.com/BabylonJS/Babylon.js/blob/master/tests/validation/config.json - [x] GLTF Normals - [x] GLTF Animation Node - [x] GLTF Animation Node Misc - [x] GLTF Animation Skin (0) -...