BabylonNative
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Build cross-platform native applications with the power of the Babylon.js JavaScript framework
Parse and convert shader once during app lifetime or bundle the cache with the app. This implies a fixed number of shaders and variations. Performance gain are noticeable on BN...
Follow up https://forum.babylonjs.com/t/babylonnative-ios-ar-crash/51876/19
WIP related to https://github.com/BabylonJS/BabylonReactNative/pull/665
Bumps and [brace-expansion](https://github.com/juliangruber/brace-expansion). These dependencies needed to be updated together. Updates `brace-expansion` from 2.0.1 to 2.0.2 Release notes Sourced from brace-expansion's releases. v2.0.2 pkg: publish on tag 2.x 14f1d91 fmt...
Babylon Native doen’t support any other formats other than jpg and png at the moment. - [x] Support for webp (https://github.com/BabylonJS/BabylonNative/pull/1512) - [ ] Suport for ktx See forum: https://forum.babylonjs.com/t/does-babylon-native-support-webp-textures/57088
Draft PR for build/testing validation
enable option with cmake by adding parameter `-DBABYLON_NATIVE_CANVAS_FREETYPE=ON`
Area Lights currently don't work in Babylon Native. They require a change in SPIRV-Cross to work. However, just fixing SPIRV-Cross seems to not be enough, we also have a problem...