BabylonNative
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Handle Engine States in Babylon Native
Currently, NativeEngine.js does not support changing and relying on states through the available state properties:
/**
* Gets the depth culling state manager
*/
public get depthCullingState(): DepthCullingState {
return this._depthCullingState;
}
/**
* Gets the alpha state manager
*/
public get alphaState(): AlphaState {
return this._alphaState;
}
/**
* Gets the stencil state manager
*/
public get stencilState(): StencilState {
return this._stencilState;
}
/**
* Gets the stencil state composer
*/
public get stencilStateComposer(): StencilStateComposer {
return this._stencilStateComposer;
}
Those are only working in WebGL and WebGPU. In Native state changes needs to flow through the old APIs dedicated functions like:
setState
, setDepthBuffer
and similar...
It is the source of both potential bugs (even in our current version) and forces ThinEngine to be bigger than required.
Related: #778