Aurora.3
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The code for Aurorastation's new base, forked from Baystation12.
See title. For now, this is only going in for any human origins I can think of that can/should get little flavourful quirks. These are intended to be very minor...
Adds Bay's sticky notes, without the persistency. You can write on them, you can stick them everywhere (with some minor exceptions like doors) and be a very funny (annoying) coworker....
Ported from Bay. 
The Bearcat is often seen on baycode servers and I believe it would benefit Aurora as well. That said, I won't be putting too much effort into this until I...
There is an aspect to this PR that had to be done to get it out of the way. The way we're organizing these away site files is a little...
This Pr adds three major things: -A Dionae loadout section -A few new items to the section, including a dionae sol passcard, narrows faction uniform, and several variations of Eternal...
Adds dresses from Port Antillia and adds them to the loadout, with two recolorable versions, ~~and two non-recolorable versions.~~ This should help some new lore get realized in the game...
Adds an openable version to the faction labcoats as well as tweaked the existing shading.  
This PR adds a fully mapped Idris cruise liner as an event map. Also adds generic sectors that have no tangible lore impact so we can theoretically swap over in...