Aurora.3
Aurora.3 copied to clipboard
The code for Aurorastation's new base, forked from Baystation12.
Due to recent account compromises of admins on other servers, this checks if the computerid of the admin that logs in is in a list of authorized computerids for that...
Adds a config option to force gamemode voters into ready. This does the following: - Observers can no longer vote. - People locked into ready can no longer observe. -...
Enables mappers to add access restrictions to turbolifts. ToDo: - [x] Add Elevator Machinery - [ ] UI for Elevator Machinery - [ ] Anti-Destruction for Elevator Machinery (as its...
Adds the magivend_food, a vending machine that can dispense any food. Adds the lectern, its a lectern for people to speak at. Adds the capability to add a force_spawnpoint_message ->...
Copied from the original PR #11008 Implements the dynamic gamemode, Aurora style. Players are presented with 2 votes in sequence: one for intensity, one for antag types. Intensity works as...
this PR adds an alternative hair bow, a neck bow, and a neck ribbon. it also makes these and the bowtie into contained sprites.
With the setting change to a ship, I've found we're still lacking in the medical supply department for the crew overall. It makes expeditions more deadly than they have to...
1. Adds the old grey PMCG uniforms as an alt option. 2. Accessories relating to PMCG have been updated with new pallete. Old grey accessories are alt options. 3. PMCG...
Title. Includes a rig, uniforms, a telebaton, some guns.
- rscadd: "Compresses bag types and adds seperate color selection option in the loadout. Color selection only works for leather satchels, pocketbooks and rucksacks. Select 'None' for default color." -...