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🎮 Open-source, cross-platform 2D/3D/multiplayer game engine designed for everyone.

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Closes #6530 This update is long due, this update shouldn't require deep changes to GDevelop, and only needed minor updates to a few dependencies. I picked v32 instead of latest...

### Issue Pixel-art creators often wonder: - Why is the movement jerky? - Why is my sprites deformed when the camera moves? (referring to nearest neighbors making some pixel column...

Replace the `push` hack with `gdjs.copyArray`. Misusing push like this can cause issues when a large amount of objects are used. (Untested, quick edit made from my phone)

This is an implementation of functionality for unloading all resources from the scene we are leaving. For example, we have several scenes (Preloader, postPreloader) that contain a significant number of...

- Add an "EmbeddedGameFrame" that displays a preview. This preview is in "game edition" mode, which for now does nothing apart from pausing the game and rendering the initial state...

Data is not accurate, needs modification in the services side