GDevelop
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🎮 Open-source, cross-platform 2D/3D/multiplayer game engine designed for everyone.
Still a work in progress, and not super high priority, but could avoid silly mistake like one that went unnoticed and had the resources editor to crash.
In a list of actions, this "batch" the iterations on objects so that actions that are following each other and related to the same objects are called in the same...
With this, when you delete points from the mask leaving only 2, the first point will be the center and the other will determine the radius. Super backward and forward...
Goals of this PR: 1) Update the action sentence to display the position objects will be created at 2) Add a new parameter to pick the objects created by an...
Add a condition (and expression) to check if an external layout is being previewed (and which one)
1. Skip adding a line break if there is already a duplicate line break 2. Add line breaks between different Markdown syntax elements. 3. Fix some extension descriptions in the...
~~This is a draft for reviewing the proposed changes.~~ [comment](https://github.com/4ian/GDevelop/pull/5348#issuecomment-1563015324) 1. Modified to prevent certain Github Actions from triggering when the branch name begins with chore/. 2. For travis and...
I added a offset when duplicating an instance using `CTRL+Click`. For creating the instance, you have to move the cursor 25 pixels away from where you clicked first. __Example video__...